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» Skills
by Kestrana September 9th 2013, 22:07

» Feats
by Kestrana September 8th 2013, 23:18

» Character Application {WIP}
by Kestrana September 8th 2013, 20:26

» Classes
by Kestrana September 8th 2013, 14:30

» Equipment Information
by Kestrana August 20th 2013, 23:02

» Marketplace Pricelist
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» Businesses of Reola (WIP)
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1 Character Application {WIP} on August 15th 2013, 21:15






Step 1: Character Basics


  1. Copy this code section below and paste it into a new thread to start your application.

    Code:
    <b>Character Name:</b>
    <b>Class:</b> Barbarian, Fighter, Ranger, Rogue, Cleric, Druid, Monk, Paladin, Bard, Sorcerer, or Wizard (see Classes page for details)
    <b>Alignment:</b> Lawful good, Neutral good (normal), Chaotic good, Lawful neutral, Neutral, Chaotic neutral, Lawful evil, Neutral evil, Chaotic evil
    <b>Deity:</b> if any
    <b>Age:</b>
    <b>Gender:</b> Male or female
    <b>Height:</b> Average is around 7' tall
    <b>Weight:</b> Average is around 2,100lbs
    <b>Eyes:</b> Eye color
    <b>Hair:</b> Color of the mane and tail, usually complements the hide color
    <b>Skin:</b> Skin tone on the torso, hide color/pattern on the lower body
  2. Buy equipment and list it beneath the coding above. You have 70gp to spend on armor, weapons, goods, and services. Make sure to read up on your class to see what kind of weapons and armors you can use.
  3. Write up your character's history up to this point. Primarily, this should include how you came by the equipment you purchased in the last step (e.g., gifts from family members); it's highly unlikely that your character just appeared in town one day with 70gp to spend (or that they found all the equipment laying by the side of the road!). Outside of that, all characters start at level 1, so they probably haven't done a lot yet.
  4. Pick your default set of clothing: artisan's outfit, entertainer's outfit, explorer's outfit, monk's outfit, peasant's outfit, scholar's outfit, or traveler's outfit. Your decision will most likely be based on your character's history (i.e., if your character comes from a farm, s/he is probably wearing a peasant's outfit, not an entertainer's outfit).



Last edited by Kestrana on September 8th 2013, 12:11; edited 2 times in total


2 Re: Character Application {WIP} on August 19th 2013, 11:35






Step 2: Stats


Kes will post your stats rolls (abilities, hit points, and money).

Abilities


There will be 7 ability rolls (3d6). You can pick the top 6 to assign to your abilities. Each class has preferential abilities (see the Classes page to decide how to allocate the ability scores.

By default, centaurs get +4 to Str, +2 to Dex, +2 to Con, -1 to Int, and +1 to Wis, on top of the default modifier listed below.

Each score has a default modifier:
ScoreModifier
1-5
2-3-4
4-5-3
6-7-2
8-9-1
10-110
12-13+1
14-15+2
16-17+3
18-19+4

Saves


Once you've allocated your ability scores, you can fill out your saving throws. The base saves are listed in the class description, and each save has an ability modifier:
  • Fortitude save (Fort) - Con mod
  • Reflex save (Ref) - Dex mod
  • Will save (Will) - Wis mod


Armor and Attacks


And you can fill out your AC and attack-related sections.

Your base attack bonus is listed in the class description.

You've purchased weapons and armor. Your armor and shield, if purchased, will have an armor and shield bonus listed; you also need your Dex mod. Centaurs get a -1 size modifier and a +3 natural armor modifier.

Your Touch AC and Initiative are equal to your Dex mod.

Your Flat-footed AC is your AC minus your Dex mod.

Your Grapple mod is your Base Attack Bonus plus your Str mod plus a racial +2 modifier.

You can fill out the Armor and Attack sections based on the armor, shield, and weapons you purchased in Step 1.



Code for everything from Step 2, fill out each item [in brackets]:

Code:
<b>Strength (Str):</b> [Base] + [Mod]
<b>Dexterity (Dex):</b> [Base] + [Mod]
<b>Constitution (Con):</b> [Base] + [Mod]
<b>Intelligence (Int):</b> [Base] + [Mod]
<b>Wisdom (Wis):</b> [Base] + [Mod]
<b>Charisma (Cha):</b> [Base] + [Mod]

<b>Fortitude (Fort):</b> [Base] + [Mod]
<b>Reflex (Ref):</b> [Base] + [Mod]
<b>Will:</b> [Base] + [Mod]

<b>HP:</b> [provided by Kes]

<b>Armor Class (AC):</b> 10 + [armor bonus] + [shield bonus] + [Dex mod] + [size mod] + [natural armor] + [deflection mod] + [misc mod]
<b>Damage Reduction:</b> [dmg/type]
<b>Touch AC:</b> [Dex mod]
<b>Flat-footed AC:</b> [AC - Dex mod]
<b>Initiative:</b> [Dex mod] + [misc mod]

<b>Base Attack Bonus (BAB):</b> [from class]
<b>Spell Resistance:</b> [if any]
<b>Grapple:</b> [BAB] + [Str mod] + [size mod] + 2([misc mod])

<b>Primary Attack/Weapon:</b> [weapon]
<b>Attack Bonus:</b> [BAB] + [Ability mod (Str for melee, Dex for ranged)]
<b>Damage:</b> [from weapon desc]
<b>Critical:</b> [from weapon desc]
<b>Range:</b> [from weapon desc]
<b>Type:</b> [from weapon desc]
<b>Ammunition:</b> [if applicable]
<b>Notes:</b> [if any]

<b>Secondary Attack/Weapon:</b> [weapon]
<b>Attack Bonus:</b> [BAB] + [Ability mod (Str for melee, Dex for ranged)]
<b>Damage:</b> [from weapon desc]
<b>Critical:</b> [from weapon desc]
<b>Range:</b> [from weapon desc]
<b>Type:</b> [from weapon desc]
<b>Ammunition:</b> [if applicable]
<b>Notes:</b> [if any]

<b>Full Attack:</b> 2 hooves + [weapon]
<b>Attack Bonus:</b> [BAB] + [Str mod]
<b>Damage:</b> [from weapon desc]
<b>Critical:</b> [from weapon desc]
<b>Range:</b> [from weapon desc]
<b>Type:</b> [from weapon desc]
<b>Ammunition:</b> [if applicable]
<b>Notes:</b> [if any]

<b>Armor:</b> [armor, if any]
<b>Type:</b> [from armor desc]
<b>AC Bonus:</b> [from armor desc]
<b>Max Dex:</b> [from armor desc]
<b>Check Penalty:</b> [from armor desc]
<b>Spell Failure:</b> [from armor desc]
<b>Speed:</b> [from armor desc]
<b>Special Properties:</b> [if any]
<b>Notes:</b> [if any]

<b>Shield:</b> [shield, if any]
<b>AC Bonus:</b> [from shield desc]
<b>Check Penalty:</b> [from shield desc]
<b>Spell Failure:</b> [from shield desc]
<b>Special Properties:</b> [if any]
<b>Notes:</b> [if any]

<b>Protective Item:</b> [if any]
<b>AC Bonus:</b> [if any]
<b>Special Properties:</b> [if any]
<b>Notes:</b> [if any]

<b>Protective Item:</b> [if any]
<b>AC Bonus:</b> [if any]
<b>Special Properties:</b> [if any]
<b>Notes:</b> [if any]

<b>Other Possessions:</b> [if any]

<b>Money:</b> [provided by Kes]


3 Re: Character Application {WIP} on September 8th 2013, 20:00






Step 3: Skills


See the Skills page for details about each skill.

Your class and your Int mod dictate how many skill points you have to spend. There are two types of skills: class skills and cross-class skills. Class skills are listed in your class' description; all other classes are cross-class skills for your class.

When assigning ranks in skills, each class skill rank costs 1 skill point and cross-class skills cost 2 skill points.

Some skills can be used untrained, applying only your ability modifier to a check.

Some skills, such as Craft, Knowledge, Perform, and Profession have additional specialization types. With the exception of the Knowledge types listed below, the types listed are examples; ask Kes about them if you're not sure.
  • Craft: alchemy; armor-smithing; basketweaving; bookbinding; bowmaking; blacksmithing; calligraphy; carpentry; cobbling; gemcutting; leatherworking; locksmithing; painting; pottery; sculpting; shipmaking; stonemasonry; trapmaking; weaponsmithing; weaving
  • Knowledge: arcana; architecture and engineering; dungeoneering; geography; history; local; nature; nobility and royalty; religion; the planes
  • Perform: act (comedy, drama, mime); comedy (buffoonery, limericks, joke-telling); dance (ballet, waltz, jig); keyboard instruments (harpsichord, piano, pipe organ); oratory (epic, ode, storytelling); percussion instruments (bells, chimes, drums, gong); string instruments (fiddle, harp, lute, mandolin); wind instruments (flute, pan pipes, recorder, shawm, trumpet); sing (ballad, chant, melody)
  • Profession: apothecary; boater; bookkeeper; brewer; cook; driver; farmer; fisher; guide; herbalist; herder; hunter; innkeeper; lumberjack; miller; miner; porter; rancher; sailor; scribe; siege engineer; stablehand; tanner; teamster; woodcutter


Pick a selection of skills that you would like to earn ranks in and decide how many ranks you would like. Add the code below to your application by filling out the sections [in brackets]:

Code:
<b>Appraise</b> - Int - [ranks earned] + [Int mod] + [misc mod] = [total skill mod]
<b>Balance</b> - Dex* - [ranks earned] + [Dex mod] + [misc mod]
<b>Bluff</b> - Cha - [ranks earned] + [Cha mod] + [misc mod]
<b>Climb</b> - Str* - [ranks earned] + [Str mod] + [misc mod]
<b>Concentration</b> - Con - [ranks earned] + [Con mod] + [misc mod]
<b>Craft [type]</b> - Int - [ranks earned] + [Int mod] + [misc mod]
<b>Craft [type]</b> - Int - [ranks earned] + [Int mod] + [misc mod]
<b>Craft [type]</b> - Int - [ranks earned] + [Int mod] + [misc mod]
<b>Decipher Script</b> - Int - [ranks earned] + [Int mod] + [misc mod]
<b>Diplomacy</b> - Cha - [ranks earned] + [Cha mod] + [misc mod]
<b>Disable Device</b> - Int - [ranks earned] + [Int mod] + [misc mod]
<b>Disguise</b> - Cha - [ranks earned] + [Cha mod] + [misc mod]
<b>Escape Artist</b> - Dex* - [ranks earned] + [Dex mod] + [misc mod]
<b>Forgery</b> - Int - [ranks earned] + [Int mod] + [misc mod]
<b>Gather Information</b> - Cha - [ranks earned] + [Cha mod] + [misc mod]
<b>Handle Animal</b> - Cha - [ranks earned] + [Cha mod] + [misc mod]
<b>Heal</b> - Wis - [ranks earned] + [Wis mod] + [misc mod]
<b>Hide</b> - Dex* - [ranks earned] + [Dex mod] + [misc mod]
<b>Intimidate</b> - Cha - [ranks earned] + [Cha mod] + [misc mod]
<b>Jump</b> - Str* - [ranks earned] + [Str mod] + [misc mod]
<b>Knowledge [type]</b> - Int - [ranks earned] + [Int mod] + [misc mod]
<b>Knowledge [type]</b> - Int - [ranks earned] + [Int mod] + [misc mod]
<b>Knowledge [type]</b> - Int - [ranks earned] + [Int mod] + [misc mod]
<b>Knowledge [type]</b> - Int - [ranks earned] + [Int mod] + [misc mod]
<b>Knowledge [type]</b> - Int - [ranks earned] + [Int mod] + [misc mod]
<b>Listen</b> - Wis - [ranks earned] + [Wis mod] + [misc mod]
<b>Move Silently</b> - Dex* - [ranks earned] + [Dex mod] + [misc mod]
<b>Open Lock</b> - Dex - [ranks earned] + [Dex mod] + [misc mod]
<b>Perform [type]</b> - Cha - [ranks earned] + [Cha mod] + [misc mod]
<b>Perform [type]</b> - Cha - [ranks earned] + [Cha mod] + [misc mod]
<b>Perform [type]</b> - Cha - [ranks earned] + [Cha mod] + [misc mod]
<b>Profession [type]</b> - Wis - [ranks earned] + [Wis mod] + [misc mod]
<b>Profession [type]</b> - Wis - [ranks earned] + [Wis mod] + [misc mod]
<b>Ride</b> - Dex - [ranks earned] + [Dex mod] + [misc mod]
<b>Search</b> - Int - [ranks earned] + [Int mod] + [misc mod]
<b>Sense Motive</b> - Wis - [ranks earned] + [Wis mod] + [misc mod]
<b>Sleight of Hand</b> - Dex* - [ranks earned] + [Dex mod] + [misc mod]
<b>Spellcraft</b> - Int - [ranks earned] + [Int mod] + [misc mod]
<b>Spot</b> - Wis - [ranks earned] + [Wis mod] + [misc mod]
<b>Survival</b> - Wis - [ranks earned] + [Wis mod] + [misc mod]
<b>Swim</b> - Str* - [ranks earned] + [Str mod] + [misc mod]
<b>Tumble</b> - Dex* - [ranks earned] + [Dex mod] + [misc mod]
<b>Use Magic Device</b> - Cha - [ranks earned] + [Cha mod] + [misc mod]
<b>Use Rope</b> - Dex - [ranks earned] + [Dex mod] + [misc mod]
<b>[skill]</b> - [ability] - [ranks earned] + [ability mod] + [misc mod]
<b>[skill]</b> - [ability] - [ranks earned] + [ability mod] + [misc mod]
<b>[skill]</b> - [ability] - [ranks earned] + [ability mod] + [misc mod]
* - Armor check penalty, if any, applies to this skill (double for Swim)


4 Re: Character Application {WIP} on September 8th 2013, 20:16






Step 4: Feats, Special Abilities & Languages


Feats


Centaurs, by default, get two feats. Some classes get additional feats (see the Classes page for details on class-related additional feats).

See the Feats page for information about the different feats available.

Pick two feats for your character (plus any additional ones provided by your class).

Special Abilities


Most classes have special abilities, listed on the Classes page.

Centaurs also have 60ft darkvision as a racial ability.

List the special abilities that your character has.

Languages


By default, centaurs speak Common, Sylvan, and Elven. Bonus languages are based on the Int mod - one bonus language per modifier point.

Note that some classes have special languages (see the Classes page for details) that are either automatically included or options for the bonus languages.

Code:
<b>Feats:</b> [list of feats]

<b>Special Abilities:</b> [list of special abilities]

<b>Languages:</b> [list of bonus or class languages]



Last edited by Kestrana on September 8th 2013, 23:25; edited 1 time in total


5 Re: Character Application {WIP} on September 8th 2013, 20:26






Step 5: Spells


This step is only included for characters who can cast spells.

Each character who can cast spells can learn a certain number of spells per level (except for wizards who can learn as many as they have time and money to learn), and they have a certain number of spells they can cast per day. See the Spells page for information about spells.

Choose the list of spells your character knows.

Code:
<b>Lvl0 Spells:</b>
<b>Lvl1 Spells:</b>
<b>Domain Spells:</b> [clerics only]


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