Philaria
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» Skills
by Kestrana September 9th 2013, 22:07

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by Kestrana September 8th 2013, 14:30

» Equipment Information
by Kestrana August 20th 2013, 23:02

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2 Re: Equipment Information on August 19th 2013, 20:40






Armors


There are three types of armor: light, medium, and heavy. There are also shields and armor/shield "extras" - items that can be added to armor or shields.



Last edited by Kestrana on August 20th 2013, 13:12; edited 1 time in total


3 Re: Equipment Information on August 19th 2013, 21:31






Padded


TypeAC BonusMax Dex Bonus
Light+1+8
Armor Check PenaltyArcane Spell Failure ChanceSpeed
05%50ft
Description
Padded armor features quilted layers of cloth and batting. It gets hot quickly and can become fouled with sweat, grime, lice, and fleas.



Last edited by Kestrana on August 25th 2013, 17:31; edited 1 time in total


4 Re: Equipment Information on August 20th 2013, 14:42






Leather


TypeAC BonusMax Dex Bonus
Light+2+6
Armor Check PenaltyArcane Spell Failure ChanceSpeed
010%50ft
Description
The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by boiling in oil. The rest of the armor is made of softer and more flexible leather.



Last edited by Kestrana on August 25th 2013, 17:33; edited 1 time in total


5 Re: Equipment Information on August 20th 2013, 14:43






Studded Leather

TypeAC BonusMax Dex Bonus
Light+3+5
TypeAC BonusMax Dex Bonus
-115%50ft
Description
This armor is made from tough but flexible leather (not hardened leather, as with normal leather armor) reinforced with close-set metal rivets.



Last edited by Kestrana on August 25th 2013, 17:33; edited 1 time in total


6 Re: Equipment Information on August 20th 2013, 15:09






Chain Shirt

TypeAC BonusMax Dex Bonus
Light+4+4
Armor Check PenaltyArcane Spell Failure ChanceSpeed
-220%50ft
Description
A chain shirt protects your torso while leaving your limbs free and mobile. It includes a layer of quilted fabric worn underneath to prevent chafing and to cushion the impact of blows. A chain shirt comes with a steel cap.



Last edited by Kestrana on August 25th 2013, 17:39; edited 2 times in total


7 Re: Equipment Information on August 20th 2013, 15:13






Hide

TypeAC BonusMax Dex Bonus
Medium+3+4
Armor Check PenaltyArcane Spell Failure ChanceSpeed
-320%35ft
Description
This armor is prepared from multiple layers of leather and animal hides. It is stiff and hard to move in. Druids, who wear only non-metallic armor, favor hide.



Last edited by Kestrana on August 25th 2013, 17:34; edited 1 time in total


8 Re: Equipment Information on August 20th 2013, 15:14






Scale Mail

TypeAC BonusMax Dex Bonus
Medium+4+3
Armor Check PenaltyArcane Spell Failure ChanceSpeed
-425%35ft
Description
This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.



Last edited by Kestrana on August 25th 2013, 17:39; edited 3 times in total


9 Re: Equipment Information on August 20th 2013, 15:17






Chainmail

TypeAC BonusMax Dex Bonus
Medium+5+2
Armor Check PenaltyArcane Spell Failure ChanceSpeed
-530%35ft
Description
This armor is made of interlocking metal rings. It includes a layer of quilted fabric worn underneath to prevent chafing and to cushion the impact of blows. Several layers of mail are hung over vital areas. Most of the armor's weight hangs from the shoulders, making chainmail uncomfortable to wear for long periods of time. The suit includes gauntlets.



Last edited by Kestrana on August 25th 2013, 17:40; edited 2 times in total


10 Re: Equipment Information on August 20th 2013, 15:20






Breastplate

TypeAC BonusMax Dex Bonus
Medium+5+3
Armor Check PenaltyArcane Spell Failure ChanceSpeed
-425%35ft
Description
A breastplate covers your front and your back. It comes with a helmet and greaves (to cover your lower legs). A light suit or skirt of studded leather beneath the breastplate protects your limbs without restricting movement much.



Last edited by Kestrana on August 25th 2013, 17:35; edited 1 time in total


11 Re: Equipment Information on August 20th 2013, 15:47






Splint Mail

TypeAC BonusMax Dex Bonus
Heavy+6+0
Armor Check PenaltyArcane Spell Failure ChanceSpeed
-740%35ft
Description
This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chainmail protects the joints. The suit includes gauntlets.



Last edited by Kestrana on August 25th 2013, 17:36; edited 1 time in total


12 Re: Equipment Information on August 20th 2013, 15:48






Banded Mail

TypeAC BonusMax Dex Bonus
Heavy+6+1
Armor Check PenaltyArcane Spell Failure ChanceSpeed
-635%35ft
Description
This armor is made of overlapping strips of metal sewn to a backing of leather and chainmail. The strips cover vulnerable areas, while the chain and leather protect the joints and provide freedom of movement. Straps and buckles distribute the weight evenly. The suit includes gauntlets.



Last edited by Kestrana on August 25th 2013, 17:40; edited 1 time in total


13 Re: Equipment Information on August 20th 2013, 15:49






Half-Plate

TypeAC BonusMax Dex Bonus
Heavy+7+0
Armor Check PenaltyArcane Spell Failure ChanceSpeed
-740%35ft
Description
This armor is a combination of chainmail and metal plates (breastplate, epaulettes, elbow guards, gauntlets, tasses, and greaves) covering vital areas. Buckles and straps hold the whole suit together and distribute the weight, but the armor still hangs more loosely than full plate. The suit includes gauntlets.



Last edited by Kestrana on August 25th 2013, 17:41; edited 1 time in total


14 Re: Equipment Information on August 20th 2013, 16:02






Full Plate

TypeAC BonusMax Dex Bonus
Heavy+8+1
Armor Check PenaltyArcane Spell Failure ChanceSpeed
-635%35ft
Description
This armor consists of shaped and fitted metal plates riveted and interlocked to cover the entire body. The suit includes gauntlets, heavy leather boots, a visored helmet, and a thick layer of padding that is worn underneath the armor. Buckles and straps distribute the weight over the body, so full plate hampers movement less than splint mail even though splint is lighter. Each suit of full plate must be individually fitted to its owner by a master armorsmith, although a captured suit can be resized to fit a new owner at a cost of 2d4 x 100 golds.



Last edited by Kestrana on August 25th 2013, 17:41; edited 1 time in total


15 Re: Equipment Information on August 20th 2013, 16:15






Buckler (Shield)

AC BonusArmor Check PenaltyArcane Spell Failure Chance
+1-15%
Description
This small metal shield is worn strapped to your forearm. You can use a bow or crossbow without penalty while wearing it. You can also use your shield arm to wield a weapon (whether as an offhand weapon or as the second hand for a two-handed weapon), but you take a -1 attack penalty because of the extra weight. This penalty stacks with those from fighting with your off hand/with two weapons. If you use a weapon with this hand, you lose the shield's AC bonus for the rest of the round. You cannot bash someone with this shield.



Last edited by Kestrana on August 25th 2013, 17:42; edited 1 time in total


16 Re: Equipment Information on August 20th 2013, 16:18






Light Shield - Wood or Steel

AC BonusArmor Check PenaltyArcane Spell Failure Chance
+1-15%
Description
You strap this shield to your forearm and grip it with your hand. A light shield's weight lets you carry other items in that hand, although you can use weapons with it.

You can bash an opponent with a light shield, using it as an offhand weapon. Used this way, a shield is a martial bludgeoning weapon. If you use your shield as a weapon, you lose your AC bonus until your next action (usually the next round). An enhancement bonus on the shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right.



Last edited by Kestrana on August 25th 2013, 17:42; edited 1 time in total


17 Re: Equipment Information on August 20th 2013, 16:19






Heavy Shield - Wood or Steel

AC BonusArmor Check PenaltyArcane Spell Failure Chance
+2-215%
Description
You strap this shield to your forearm and grip it with your hand. Heavy shields are so heavy that you can't use your shield hand for anything else.

You can bash an opponent with a heavy shield, using it as an offhand weapon. Used this way, a shield is a martial bludgeoning weapon. If you use your shield as a weapon, you lose your AC bonus until your next action (usually the next round). An enhancement bonus on the shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right.



Last edited by Kestrana on August 25th 2013, 17:43; edited 1 time in total


18 Re: Equipment Information on August 20th 2013, 16:21






Tower Shield

AC BonusArmor Check PenaltyArcane Spell Failure Chance
+4-1050%
Max Dex BonusDescription
+2This massive wooden shield is nearly as tall as you are. In most cases, it provides the indicated shield bonus to your AC. However, you can instead use it as total cover, though you must give up your attacks to do so. The shield does not, however, provide cover against targeted spells; a spellcaster can cast a spell on you by targeting the shield you are holding. You cannot bash with a tower shield, nor can you use your shield hand for anything else.

When employing a tower shield in combat, you take a -2 penalty on attack rolls because of the shields encumbrance.



Last edited by Kestrana on August 25th 2013, 17:43; edited 1 time in total


19 Re: Equipment Information on August 20th 2013, 16:25






Armor Spikes

Description
You can have spikes added to your armor, which allows you to deal extra piercing damage on a successful grapple attack. The spikes count as a martial weapon. You can also make a regular melee attack (or offhand attack) with the spikes, and they count as a light weapon in this case.

An enhancement bonus to a suit of armor doesn't improve the spikes' effectiveness, but the spikes can be made into magic weapons in their own right.



Last edited by Kestrana on August 25th 2013, 17:44; edited 1 time in total


20 Re: Equipment Information on August 20th 2013, 16:26






Shield Spikes

Description
When added to your shield, this spikes turn it into a martial piercing weapon that increases the damage dealt by a shield bash attack. You can't put spikes on a buckler or tower shield.

An enhancement bonus to a spiked shield doesn't improve the effectiveness of a shield bash made with it, but the spikes can be made into magic weapons in their own right.



Last edited by Kestrana on August 25th 2013, 17:45; edited 1 time in total


21 Re: Equipment Information on August 20th 2013, 16:27






Locked Gauntlet

Description
This armored gauntlet has small chains and braces that allow the wearer to attach a weapon to it so that it cannot be dropped easily. It provides a +10 bonus on any roll made to keep from being disarmed in combat. Removing or attaching a weapon to a locked gauntlet is a full-round action and provokes an attack of opportunity.

While the gauntlet is locked, you cannot use the hand wearing it for casting spells or employing skills. (You can still cast spells with somatic components, provided that your other hand is free.) Like a normal gauntlet, a locked gauntlet lets you deal lethal damage rather than non-lethal damage with an unarmed strike.



Last edited by Kestrana on August 25th 2013, 17:45; edited 1 time in total


22 Re: Equipment Information on August 20th 2013, 17:14






Weapons


There are three types of weapons: simple, martial, and exotic. Within these types, there are several classifications: light melee, one-handed melee, two-handed melee, and ranged. And, of course, there's simple brawling without any weapons at all.

Each weapon has an attack bonus. As a rule, a melee weapon's attack bonus consists of your base attack bonus + Str modifier + size modifier. For ranged weapons, your attack bonus is your base attack bonus + Dex modifier + size modifier + range penalty. Centaurs have a size modifier of -1. Certain feats and certain weapons offer an alternative (where you can use your Dex modifier on a melee weapon, or your Str modifier on a ranged weapon).

Each weapon or attack does a certain amount of damage if it is successful in hitting your opponent. There is also a critical strike value; in the event that you roll a natural 20 on an attack roll, you double, triple, or quadruple your damage roll results. Some weapons have an improved critical strike where you can increase your damage on a roll of 18 or 19 as well as 20.

One-handed and light weapons can be used together, allowing two weapon strikes in one attack. There is also a full attack that creatures who have natural weapons can use; in the case of centaurs, that involves striking with two hooves as well as the weapon in hand.


23 Re: Equipment Information on August 20th 2013, 17:48






Unarmed Strike

TypeClassificationDamage Type
SimpleUnarmedBludgeoning
DamageCriticalRange
1d4x25ft
Description
This may be a punch, a kick, a headbutt, or other type of physical attack. Damage dealt is non-lethal except for monks or a character with the Improved Unarmed Strike feat (who have the option of lethal or non-lethal damage).


24 Re: Equipment Information on August 20th 2013, 17:49






Gauntlet

TypeClassificationDamage Type
SimpleUnarmedBludgeoning
DamageCriticalRange
1d4x25ft
Description
This metal glove protects your hands and lets you deal lethal damage instead of non-lethal with unarmed strikes.



Last edited by Kestrana on August 25th 2013, 17:46; edited 1 time in total


25 Re: Equipment Information on August 20th 2013, 17:50






Dagger

TypeClassificationDamage Type
SimpleLight meleePiercing OR slashing
DamageCriticalRange
1d619-20/x210ft
Description
The dagger is a common secondary weapon. You get a +2 bonus on Sleight of Hand checks made to conceal a dagger on your body.



Last edited by Kestrana on August 25th 2013, 17:46; edited 1 time in total


26 Re: Equipment Information on August 20th 2013, 17:52






Punching Dagger

TypeClassificationDamage Type
SimpleLight meleePiercing
DamageCriticalRange
1d6x35ft
Description
This dagger puts more force from your punch behind it, making it capable of lethal strikes.



Last edited by Kestrana on August 25th 2013, 17:47; edited 1 time in total


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