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» Skills
by Kestrana September 9th 2013, 22:07

» Feats
by Kestrana September 8th 2013, 23:18

» Character Application {WIP}
by Kestrana September 8th 2013, 20:26

» Classes
by Kestrana September 8th 2013, 14:30

» Equipment Information
by Kestrana August 20th 2013, 23:02

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by Kestrana August 19th 2013, 16:39

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27 Re: Equipment Information on August 20th 2013, 17:53






Spiked gauntlet

TypeClassificationDamage Type
SimpleLight meleePiercing
DamageCriticalRange
1d6x25ft
Description
Your opponent cannot make a disarm action to disarm you of spiked gauntlets.



Last edited by Kestrana on August 25th 2013, 17:47; edited 1 time in total


28 Re: Equipment Information on August 20th 2013, 17:54






Light Mace

TypeClassificationDamage Type
SimpleLight meleeBludgeoning
DamageCriticalRange
1d8x25ft
Description
A mace is made of metal, even the haft, making it very hard to break.



Last edited by Kestrana on August 25th 2013, 17:59; edited 3 times in total


29 Re: Equipment Information on August 20th 2013, 17:56






Sickle

TypeClassificationDamage Type
SimpleLight meleeSlashing
DamageCriticalRange
1d8x25ft
Description
This weapon is like a farmer's sickle, but it is strengthened for use as a weapon. It is favored by druids and anyone who wants a weapon that might be overlooked by guards.

Because of a sickle's shape, you can also use it to make trip attacks. If you are tripped during your own trip attack, you can drop the sickle to avoid being tripped.



Last edited by Kestrana on August 25th 2013, 17:49; edited 1 time in total


30 Re: Equipment Information on August 20th 2013, 17:57






Club

TypeClassificationDamage Type
SimpleOne-handed meleeBludgeoning
DamageCriticalRange
1d8x210ft
Description
A club is so easy to find or fashion that it has no cost.



Last edited by Kestrana on August 25th 2013, 17:59; edited 2 times in total


31 Re: Equipment Information on August 20th 2013, 17:58






Heavy Mace

TypeClassificationDamage Type
SimpleOne-handed meleeBludgeoning
DamageCriticalRange
2d6x25ft
Description
A mace is made of metal, even the haft, making it very hard to break.



Last edited by Kestrana on August 25th 2013, 17:59; edited 2 times in total


32 Re: Equipment Information on August 20th 2013, 17:59






Morningstar

TypeClassificationDamage Type
SimpleOne-handed meleeBludgeoning AND piercing
DamageCriticalRange
2d6x25ft
Description
This simple weapon combines the impact of a club with the piercing force of spikes.



Last edited by Kestrana on August 25th 2013, 17:58; edited 2 times in total


33 Re: Equipment Information on August 20th 2013, 18:00






Shortspear

TypeClassificationDamage Type
SimpleOne-handed meleePiercing
DamageCriticalRange
1d8x220ft
Description
A shortspear is small enough to be wielded one-handed and can also be thrown.



Last edited by Kestrana on August 25th 2013, 18:42; edited 2 times in total


34 Re: Equipment Information on August 20th 2013, 18:01






Longspear

TypeClassificationDamage Type
SimpleTwo-handed meleePiercing
DamageCriticalRange
2d6x310ft
Description
A longspear has reach. You can strike an opponent 10 feet away with it, but it is too long to use against an adjacent opponent. If you use a ready action to set a longspear against a charge, you deal double damage on a successful hit against a charging character.



Last edited by Kestrana on August 25th 2013, 17:51; edited 1 time in total


35 Re: Equipment Information on August 20th 2013, 18:02






Quarterstaff

TypeClassificationDamage Type
SimpleTwo-handed meleeBludgeoning
DamageCriticalRange
1d8/1d8x25ft
Description
The quarterstaff is the favored weapon of many characters and is a double weapon. You can fight with it as if fighting with two weapons, just as if you were using a one-handed weapon and a light weapon. You can also strike with either end singly, a fact that allows you to take full advantage of openings in your opponent's defenses. A creature wielding a staff in one hand can't use it as a double weapon--only one end of the weapon can be used in each round.

The quarterstaff is a special monk weapon, giving a monk wielding one special options.



Last edited by Kestrana on August 25th 2013, 18:42; edited 2 times in total


36 Re: Equipment Information on August 20th 2013, 18:04






Spear

TypeClassificationDamage Type
SimpleTwo-handed meleePiercing
DamageCriticalRange
2d6x320ft
Description
One of the simplest weapons in existence, the spear is favored by druids and sorcerers. It can be thrown. If you use a ready action to set a spear against a charge, you deal double damage on a successful hit against a charging character.



Last edited by Kestrana on August 25th 2013, 18:42; edited 2 times in total


37 Re: Equipment Information on August 20th 2013, 18:05






Heavy Crossbow

TypeClassificationDamage Type
SimpleRangedPiercing
DamageCriticalRange
2d819-20/x2120ft
Description
You draw a heavy crossbow back by turning a small winch. Loading a heavy crossbow is a full-round action that provokes an attack of opportunity.

Normally, operating a heavy crossbow requires two hands. However, you can shoot, but not load, a heavy crossbow with one hand at a -4 penalty on attack rolls. You can also shoot a heavy crossbow with each hand, but you take a penalty on attack rolls as if attacking with two one-handed weapons, which is cumulative with the -4 penalty for shooting a heavy crossbow one-handed.



Last edited by Kestrana on August 25th 2013, 18:43; edited 2 times in total


38 Re: Equipment Information on August 20th 2013, 18:06






Light Crossbow

TypeClassificationDamage Type
SimpleRangedPiercing
DamageCriticalRange
2d619-20/x280ft
Description
You draw a light crossbow back by pulling a lever. Loading a crossbow is a move action that provokes an attack of opportunity.

Normally, operating a heavy crossbow requires two hands. However, you can shoot, but not load, a heavy crossbow with one hand at a -2 penalty on attack rolls. You can also shoot a heavy crossbow with each hand, but you take a penalty on attack rolls as if attacking with two one-handed weapons, which is cumulative with the -2 penalty for shooting a heavy crossbow one-handed.



Last edited by Kestrana on August 25th 2013, 18:44; edited 2 times in total


39 Re: Equipment Information on August 20th 2013, 18:08






Dart

TypeClassificationDamage Type
SimpleRangedPiercing
DamageCriticalRange
1d6x220ft
Description
A dart is the size of a large arrow and has a weighted head. Essentially, it is a small javelin.



Last edited by Kestrana on August 25th 2013, 17:58; edited 2 times in total


40 Re: Equipment Information on August 20th 2013, 18:09






Javelin

TypeClassificationDamage Type
SimpleRangedPiercing
DamageCriticalRange
1d8x230ft
Description
This weapon is a light, flexible spear intended for throwing. You can use it in melee, but not well. Since it is not intended for melee fighting, using it as such incurs a -4 penalty on attack rolls.



Last edited by Kestrana on August 25th 2013, 18:42; edited 2 times in total


41 Re: Equipment Information on August 20th 2013, 18:10






Sling

TypeClassificationDamage Type
SimpleRangedBludgeoning
DamageCriticalRange
1d6x250ft
Description
A sling hurls lead bullets. It doesn't shoot as far as a crossbow, nor is it as powerful as a bow, but it's cheap and easy to improvise from common materials. Druids favor slings. You can fire, but not load, a sling one-handed. Loading a sling is a move action that provokes an attack of opportunity.

You can hurl ordinary stones with a sling, but stones are not as dense or as round as bullets. Therefore, an attack with stones deals only 1d4 damage and you take a -1 penalty on attack rolls.



Last edited by Kestrana on August 25th 2013, 17:56; edited 1 time in total


42 Re: Equipment Information on August 20th 2013, 18:12






Throwing axe

TypeClassificationDamage Type
MartialLight meleeSlashing
DamageCriticalRange
1d8x210ft
Description
A throwing axe is lighter than a handaxe and balanced for throwing.



Last edited by Kestrana on August 25th 2013, 17:58; edited 2 times in total


43 Re: Equipment Information on August 20th 2013, 18:12






Light hammer

TypeClassificationDamage Type
MartialLight meleeBludgeoning
DamageCriticalRange
1d6x220ft
Description
This is a small sledge light enough to throw.



Last edited by Kestrana on August 25th 2013, 17:58; edited 2 times in total


44 Re: Equipment Information on August 20th 2013, 18:15






Handaxe

TypeClassificationDamage Type
MartialLight meleeSlashing
DamageCriticalRange
1d8x35ft
Description
These axes are favored as an off-hand weapon.



Last edited by Kestrana on August 25th 2013, 17:57; edited 1 time in total


45 Re: Equipment Information on August 20th 2013, 18:17






Kukri

TypeClassificationDamage Type
MartialLight meleeSlashing
DamageCriticalRange
1d818-20/x25ft
Description
This heavy, curved knife has its sharp edge on the inside of the curve.



Last edited by Kestrana on August 25th 2013, 18:00; edited 1 time in total


46 Re: Equipment Information on August 20th 2013, 18:18






Light pick

TypeClassificationDamage Type
MartialLight meleePiercing
DamageCriticalRange
1d6x45ft
Description
A pick is designed to concentrate the force of its blow on a small area. It resembles a miner's pick but is specifically designed for use in war.



Last edited by Kestrana on August 25th 2013, 18:00; edited 1 time in total


47 Re: Equipment Information on August 20th 2013, 18:20






Sap

TypeClassificationDamage Type
MartialLight meleeBludgeoning
DamageCriticalRange
1d8 (non-lethal)x25ft
Description
A sap is short, curled club that comes in handy when you want to knock your opponent out rather than kill them.



Last edited by Kestrana on August 25th 2013, 18:01; edited 1 time in total


48 Re: Equipment Information on August 20th 2013, 18:21






Short sword

TypeClassificationDamage Type
MartialLight meleePiercing
DamageCriticalRange
1d819-20/x25ft
Description
This sword is popular as an off-hand weapon.



Last edited by Kestrana on August 25th 2013, 18:01; edited 1 time in total


49 Re: Equipment Information on August 20th 2013, 18:23






Battleaxe

TypeClassificationDamage Type
MartialOne-handed meleeSlashing
DamageCriticalRange
2d6x35ft
Description
A battleaxe has a curved blade. Its haft is longer than that of a handaxe or throwing axe.



Last edited by Kestrana on August 25th 2013, 18:02; edited 1 time in total


50 Re: Equipment Information on August 20th 2013, 18:24






Flail

TypeClassificationDamage Type
MartialOne-handed meleeBludgeoning
DamageCriticalRange
2d6x25ft
Description
A flail resembles a morningstar where the head is attached to the haft by a chain. You get a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to avoid being disarmed if such an attempt fails). You can also use a flail to make trip attacks; if you are tripped during your own trip attempt, you can drop the flail to avoid being tripped.



Last edited by Kestrana on August 25th 2013, 18:08; edited 3 times in total


51 Re: Equipment Information on August 20th 2013, 18:26






Longsword

TypeClassificationDamage Type
MartialOne-handed meleeSlashing
DamageCriticalRange
2d619-20/x25ft
Description
This classic, straight blade is the weapon of knighthood and valor. It is favored by paladins.



Last edited by Kestrana on August 25th 2013, 18:04; edited 1 time in total


52 Re: Equipment Information on August 20th 2013, 18:27






Heavy pick

TypeClassificationDamage Type
MartialOne-handed meleePiercing
DamageCriticalRange
1d8x45ft
Description
A pick is designed to concentrate the force of its blow on a small area. It resembles a miner's pick but is specifically designed for use in war.



Last edited by Kestrana on August 25th 2013, 18:04; edited 1 time in total


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