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79Equipment Information - Page 4 Empty Re: Equipment Information August 20th 2013, 19:27

Kestrana

Kestrana
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Orc Double Axe

TypeClassificationDamage Type
ExoticTwo-handed meleeSlashing
DamageCriticalRange
2d6/2d6x35ft
Description
An orc double axe is a double weapon. You can fight with it as though fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were fighting with a one-handed melee weapon and a light melee weapon.

As its name suggests, it is most often found in the hands of powerful orc fighters. A creature wielding an orc double axe in one hand can't wield it as a double weapon--only one end of the weapon can be used in any given round.



Last edited by Kestrana on August 25th 2013, 18:34; edited 1 time in total


80Equipment Information - Page 4 Empty Re: Equipment Information August 20th 2013, 19:32

Kestrana

Kestrana
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Spiked Chain

TypeClassificationDamage Type
ExoticTwo-handed meleePiercing
DamageCriticalRange
2d6x210ft
Description
A spiked chain has reach, so you can strike opponents 10 feet away. In addition, unlike most weapons with reach, it can be used against an adjacent foe.

Because the chain can be wrapped around an opponent's limb, you can make trip attacks with it. If you are tripped during your own trip attempt, you can drop the chain to avoid being tripped.

When using a spiked chain, you get a +2 bonus on opposed attack rolls to disarm an enemy (including the roll to avoid being disarmed if such an attempt fails).

You can use the Weapon Finesse feat to apply your Dex modifier instead of your Str modifier.



Last edited by Kestrana on August 25th 2013, 18:35; edited 1 time in total


81Equipment Information - Page 4 Empty Re: Equipment Information August 20th 2013, 19:35

Kestrana

Kestrana
Admin





Dire flail

TypeClassificationDamage Type
ExoticTwo-handed meleeBludgeoning
DamageCriticalRange
2d6/2d6x25ft
Description
A dire flail is a double weapon. ou can fight with it as though fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were fighting with a one-handed melee weapon and a light melee weapon. A creature wielding a dire flail in one hand cannot use it as a double weapon; only one end of the flail can be used at a time.

When using a dire flail, you get a +2 bonus on opposed attack rolls to disarm an enemy (including the roll to avoid being disarmed if such an attempt fails).

You can also make trip attacks with this weapon. If you are tripped during your own trip attempt, you can drop the dire flail to avoid being tripped.



Last edited by Kestrana on August 25th 2013, 18:36; edited 2 times in total


82Equipment Information - Page 4 Empty Re: Equipment Information August 20th 2013, 19:40

Kestrana

Kestrana
Admin





Hooked Hammer

TypeClassificationDamage Type
ExoticTwo-handed meleeBludgeoning AND piercing
DamageCriticalRange
2d6/1d8x3/x45ft
Description
A hooked hammer is a double weapon. You can fight with it as though fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were fighting with a one-handed melee weapon and a light melee weapon.

The hammer's blunt head is a bludgeoning weapon that does 2d6 damage (crit x3). Its hook is a piercing weapon that does 1d8 damage (crit x4). You can use either head as the primary weapon. The other head is the off-hand weapon. A creature wielding a hooked hammer in one hand can't use it as a double weapon, the can only use one head in any given round.

You can use the hooked head to make trip attacks. If you are tripped during your own trip attack, you can drop the hammer to avoid being tripped.



Last edited by Kestrana on August 25th 2013, 18:36; edited 1 time in total


83Equipment Information - Page 4 Empty Re: Equipment Information August 20th 2013, 19:42

Kestrana

Kestrana
Admin





Two-Bladed Sword

TypeClassificationDamage Type
ExoticTwo-handed meleeSlashing
DamageCriticalRange
2d6/2d619-20/x25ft
Description
A two-bladed sword is a double weapon. You can fight with it as though fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were fighting with a one-handed melee weapon and a light melee weapon. A creature wielding a two-bladed sword in one hand cannot use it as a double weapon; only one end of the flail can be used at a time.



Last edited by Kestrana on August 25th 2013, 18:37; edited 1 time in total


84Equipment Information - Page 4 Empty Re: Equipment Information August 20th 2013, 19:47

Kestrana

Kestrana
Admin





Urgrosh

TypeClassificationDamage Type
ExoticTwo-handed meleeSlashing OR piercing
DamageCriticalRange
2d6/1d8x35ft
Description
A urgrosh, also called a spear-axe, is a double weapon. You can fight with it as though fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were fighting with a one-handed melee weapon and a light melee weapon. A creature wielding an urgrosh in one hand cannot use it as a double weapon; only one end of the flail can be used at a time.

The urgrosh's axe head is a slashing weapon that does 2d6 damage, while the spear head is a piercing weapon that does 1d8 damage. You can use either head as the primary weapon.

If you use a ready action to set the spear head against a charge, you do double damage on a successful strike against a charging character. The spear head is always the end used against a charging character.



Last edited by Kestrana on August 25th 2013, 18:37; edited 1 time in total


85Equipment Information - Page 4 Empty Re: Equipment Information August 20th 2013, 19:50

Kestrana

Kestrana
Admin





Bolas

TypeClassificationDamage Type
ExoticRangedBludgeoning
DamageCriticalRange
1d6 (nonlethal)x210ft
Description
A set of bolas consists of two or three wooden spheres connected by lengths of cord. Because the bolas can wrap around an opponent's leg, you can use them to make ranged trip attacks. You can't be tripped during your own trip attempt when using bolas.


86Equipment Information - Page 4 Empty Re: Equipment Information August 20th 2013, 19:53

Kestrana

Kestrana
Admin





Hand Crossbow

TypeClassificationDamage Type
ExoticRangedPiercing
DamageCriticalRange
1d619-20/x230ft
Description
This exotic weapon is common among rogues and others who favor stealth over power. You can draw a hand crossbow back by hand. Loading a hand crossbow is a move action that provokes an attack of opportunity.

You can shoot, but not load, a hand crossbow with one hand at no penalty. You can shoot a hand crossbow with each hand, but you take a penalty on attack rolls as though attack with two light weapons.



Last edited by Kestrana on August 25th 2013, 18:40; edited 2 times in total


87Equipment Information - Page 4 Empty Re: Equipment Information August 20th 2013, 19:57

Kestrana

Kestrana
Admin





Repeating Crossbow - Light or Heavy

TypeClassificationDamage Type
ExoticRangedPiercing
DamageCriticalRange
2d6 (light)
2d8 (heavy)
19-20/x280ft (light)
120ft (heavy)
Description
The repeating crossbow holds 5 crossbow bolts. As long as it holds bolts, you can reload it by pulling the reload lever (a free action). Loading a new case of 5 bolts is a full-round action that provokes an attack of opportunity.

You can fire a repeating crossbow with one hand, or fire a repeating crossbow in each hand in the same manner as you would a normal crossbow of the same size. However, you must fire the weapon with two hands to use the reloading lever and, of course, it takes two hands to load a new case of bolts.



Last edited by Kestrana on August 25th 2013, 18:39; edited 1 time in total


88Equipment Information - Page 4 Empty Re: Equipment Information August 20th 2013, 20:05

Kestrana

Kestrana
Admin





Net

TypeClassificationRange
ExoticRanged10ft
Description
A fighting net has small barbs in the weave and a trailing rope to control netted opponents. You use it to entangle enemies.

When you throw a net, you make a ranged touch attack against your opponent. A net's maximum range is 10 feet. If you hit, the target is entangled. An entangled creature takes a -2 penalty on attack rolls and a -4 penalty on Dexterity, can only move at half speed, and cannot run or charge. If you control the trailing rope by succeeding on an opposed Strength check while holding it, the entangled creature can only move within the limits that the rope allows. If the entangled creature attempts to cast a spell, it must make a DC 15 Concentration check or be unable to cast the spell.

An entangled creature can escape with a DC 20 Escape Artist check (a full-round action). The net has 5 hit points and can be burst with a DC 25 Strength check (also a full-round action).

A net is only useful against creatures within one size category of you.

A net must be folded to be thrown effectively. The first time you throw your net in a fight, you make a normal ranged touch attack roll. After the net is unfolded, you take a -4 penalty on attack rolls with it. It takes 2 rounds for a proficient user to refold a net, and 4 rounds for a non-proficient user to do so.



Last edited by Kestrana on August 25th 2013, 18:39; edited 2 times in total


89Equipment Information - Page 4 Empty Re: Equipment Information August 20th 2013, 20:08

Kestrana

Kestrana
Admin





Shuriken

TypeClassificationDamage Type
ExoticRangedPiercing
DamageCriticalRange
1d3x210ft
Description
Shuriken are a monk special weapon. This designation gives a monk wielding them special options. Shuriken cannot be used as a melee weapon.

Although they are thrown weapons, shuriken are treated as ammunition for the purposes of drawing them, crafting masterwork or otherwise special versions of them, and what happens to them after they are thrown.



Last edited by Kestrana on August 25th 2013, 18:40; edited 1 time in total


90Equipment Information - Page 4 Empty Re: Equipment Information August 20th 2013, 20:19

Kestrana

Kestrana
Admin





Goods & Services


Of course, characters need more than just weapons and armor!

Adventures face all sorts of challenges and difficulties and the right gear can make the difference between a successful adventure and a failure. Most of this gear is basic equipment that may come in handy regardless of a character's class or skills.


91Equipment Information - Page 4 Empty Re: Equipment Information August 20th 2013, 20:38

Kestrana

Kestrana
Admin





A's



Last edited by Kestrana on August 20th 2013, 21:00; edited 1 time in total


92Equipment Information - Page 4 Empty Re: Equipment Information August 20th 2013, 20:49

Kestrana

Kestrana
Admin





B's

BackpackA leather pack carried on the back, typically with straps to secure it.
Barrel
Basket
BedrollYou never know where you're going to sleep, and a bedroll helps you sleep better in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.
Bell
BlanketA thick, quilted wool blanket made to keep you warm in cold weather.
Block & tackle
Bottle, glass wine
Bucket



Last edited by Kestrana on August 20th 2013, 21:00; edited 1 time in total


93Equipment Information - Page 4 Empty Re: Equipment Information August 20th 2013, 20:56

Kestrana

Kestrana
Admin





C's

CaltropsA caltrop is a four-pronged iron spike crafted so that one prong is always pointed upwards no matter how the caltrop comes to rest. You scatter caltrops on the ground in hopes that your enemies will step on them, or at least be slowed down in order to avoid them. One 2-pound bag covers 5 square feet.

Each time a creature moves into an area covered by caltrops (or spends a round fighting in such an area) it might step on one. The caltrops make an attack roll against the creature; for this attack, any shield, armor, or deflection bonuses that the creature has do not apply. If the creature is wearing shoes or other footwear, it gets a +2 to AC. If the caltrops succeed on an attack, the creature has stepped on one and receives 1 damage, and its speed is reduced by half for 24 hours or until the creature is healed (DC 15 Heal or magical healing). A charging or running creature must immediately stop if it steps on a caltrop. Any creature moving at half speed or slower may pick its way through a bed of caltrops with no trouble.
CandleA candle dimly illuminates a 5-foot radius for 1 hour.
Canvas(Price per square yard.)
Case, map or scrollThis capped tin or leather tube contains rolled-up parchment or paper.
Chain, 10ftChain has a hardness of 10 and 5 hit points; it can be burst with a successful Str check (DC 26).
Chalk, 1pc
Chest
CrowbarThis iron bar is made for levering closed items open. A crowbar is the perfect tool for prying open doors or chests, shattering chains and the like, and grants a +2 circumstance bonus on Str checks made for such purposes. If used in combat, treat the crowbar as a one-handed improvised weapon that deals bludgeoning damage equal to that of a club of its size.



Last edited by Kestrana on August 25th 2013, 18:45; edited 2 times in total


94Equipment Information - Page 4 Empty Re: Equipment Information August 20th 2013, 20:59

Kestrana

Kestrana
Admin





D's


95Equipment Information - Page 4 Empty Re: Equipment Information August 20th 2013, 21:01

Kestrana

Kestrana
Admin





E's


96Equipment Information - Page 4 Empty Re: Equipment Information August 20th 2013, 21:01

Kestrana

Kestrana
Admin





F's

Firewood (per day)
Fishhook
Fishing net (25 sq. ft.)
FlaskThis ceramic, glass, or metal container is fitted with a tight stopper and holds 1 pint of fluid.
Flint & steelStriking steel and flint together creates sparks. By knocking sparks into tinder, you can create a small flame. Lighting a torch with flint and steel is a full-round action and lighting any other fire with them takes at least as long.



Last edited by Kestrana on August 25th 2013, 18:46; edited 1 time in total


97Equipment Information - Page 4 Empty Re: Equipment Information August 20th 2013, 21:01

Kestrana

Kestrana
Admin





G's

Grappling hookWhen tied to the end of a rope, a grappling hook can secure the rope to a battlement, window ledge, tree limb, or other protrusion. Throwing a grappling hook successfully requires a Use Rope check (DC 10, +2 for every 10 feet of distance thrown).



Last edited by Kestrana on August 25th 2013, 18:46; edited 1 time in total


98Equipment Information - Page 4 Empty Re: Equipment Information August 20th 2013, 21:03

Kestrana

Kestrana
Admin





H's

HammerThis one-handed hammer with an iron head is useful for pounding pitons into a wall. If a hammer is used in combat, treat it as a one-handed improvised weapon that deals bludgeoning damage equal to that of a spiked gauntlet of its size.


99Equipment Information - Page 4 Empty Re: Equipment Information August 20th 2013, 21:05

Kestrana

Kestrana
Admin





I's

Ink, 1oz.This is black ink. You can buy ink in other colors, but it costs twice as much.
InkpenAn inkpen is a wooden stick with a special tip on the end. The tip draws ink in when dipped in a vial and leaves an ink trail when drawn across a surface.



Last edited by Kestrana on August 25th 2013, 18:47; edited 1 time in total


100Equipment Information - Page 4 Empty Re: Equipment Information August 20th 2013, 21:10

Kestrana

Kestrana
Admin





J's

Jug, clayThis basic ceramic jug is fitted with a stopper and holds 1 gallon of liquid.



Last edited by Kestrana on August 25th 2013, 18:47; edited 1 time in total


101Equipment Information - Page 4 Empty Re: Equipment Information August 20th 2013, 21:11

Kestrana

Kestrana
Admin





K's


102Equipment Information - Page 4 Empty Re: Equipment Information August 20th 2013, 21:17

Kestrana

Kestrana
Admin





L's

Ladder, 10ftThis item is a straight, simple wooden ladder.

Common lampA lamp clearly illuminates a 15-foot radius, provides shadowy illumination out to a 30-foot radius, and burns for 6 hours on a pint of oil. It burns with a more even flame than a torch but, unlike a lantern, it uses an open flame and it can spill easily, a fact that makes it too dangerous for most adventuring. You can carry a lamp in one hand.
Bullseye lanternA bullseye lantern has only a single shutter. Its other sides are highly polished inside to reflect the light in a single direction. A bullseye lantern provides clear illumination in a 60-foot cone and shadowy illumination in a 120-foot cone. It burns for 6 hours on a pint of oil. You can carry a bullseye lantern in one hand.
Hooded lanternA hooded lantern has shuttered or hinged sides. It clearly illuminates a 30-foot radius and provides shadowy illumination in a 60-foot radius. It burns for 6 hours on a pint of oil. You can carry a hooded lantern in one hand.
LockA lock is worked with a large, bulky key. The DC to open a lock with the Open Lock skill depends on the lock's quality: simple (DC 20), average (DC 25), good (DC 30), or superior (DC 40).



Last edited by Kestrana on August 25th 2013, 18:49; edited 2 times in total


103Equipment Information - Page 4 Empty Re: Equipment Information August 20th 2013, 21:27

Kestrana

Kestrana
Admin





M's

ManaclesA manacled creature can use the Escape Artist skill to slip free (DC 30 for standard, DC 35 for masterwork). Breaking the manacles requires a Str check (DC 26 for standard, DC 28 for masterwork). Manacles have a hardness 10 and 10 hit points. Most manacles have locks; add the cost of the lock you want to the cost of the manacles.

The price listed is to restrain medium-sized creatures. For small creatures, they're the same price; large creatures, the price is 10x that for medium; for huge creatures, 100x. Gargantuan, colossal, tiny, diminutive, and fine creatures can be held only by specially-made manacles.
Mirror, small steelA polished steel mirror is handy when you want to look around corners, signal friends with reflected sunlight, keep an eye on a medusa, make sure that you look good enough to present yourself to the queen, or examine wounds that you've received on hard-to-see parts of your body.
Mug or tankard, clay



Last edited by Kestrana on August 25th 2013, 18:50; edited 1 time in total


104Equipment Information - Page 4 Empty Re: Equipment Information August 20th 2013, 21:28

Kestrana

Kestrana
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N's


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